Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 11-09-2003 , 05:07 PM
Registered User
Join Date: Aug 2003
Posts: 1

Need help with brushed metal texture mapping !

hi everyone,

i'm trying to solve a texture mapping/placement problem for a simple metal logo.

I created a polygon extrusion from an imported illustrator curve with bevel plus. works great and the mesh seams clean.

I tried making the logo look like chrome or silver, with a procedural shader or shaders i downloaded online, but it didn't really work out.

now i use a photo of a steel knife blade and it looks great. i have contrast modified versions for bump, specular and reflection and the front face of the logo is exactly how i want it to look.

i can't figure out how to apply this same feel to the edges and the bevels and make it look like it is really a solid object out of one material

any help is appreciated

thanx

pictures of the problem are at

https://homepage.mac.com/chindustronik/PhotoAlbum3.html

Attached Images
# 2 11-09-2003 , 06:24 PM
kbrown's Avatar
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Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Have you mapped the UVs? Try automatic mapping and then sew the UVs in the UV texture editor...


Kari
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# 3 11-09-2003 , 07:31 PM
train_ucl's Avatar
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Join Date: Jun 2003
Location: Germany
Posts: 195
maybe spherical mapping is better to get rid of the edges ?

but its for sure a mapping problem ...

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