This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
dude! your sick! It looks really impressive man! what kinda shader or material did you use ? fits verywell...
maybe you could give some minor things the same colours of the eyes so that it would fit together... (not the body but maybe some spines or linkbone between the arms or something like that)
The shader is a basic black blinn with brownian as a bump map. Eccentricity is set to 2 and the spec colour is a meduim dark gray. I'm in the process of changing the eyes. I'll add some details once the legs are complete.
Thanks for the comments!
Last edited by DrRobotnik; 29-07-2004 at 12:58 AM.
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