This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
It looks pretty good, i would use depth of field to add some realism to the scene.
I'm not a big fan of final gather(and/or global illumination) either cause it washes out the contrast of the picture, but that is easily solved in photoshop.
Nice job overall though
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