Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 09-07-2007 , 08:49 AM
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# 17 13-07-2007 , 11:21 AM
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Those are really good thanks for sharing the link.

Your sphere looks fine. Just apply a texture to your floor plane, thats the only real difference between his and yours.

And make sure that the light you add is an ambient light, with it's intensity set to 0.00.

# 18 16-07-2007 , 05:12 AM
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to try an answer of your question:

Simple : What is the function of HDRI basicly


hdri means you use a texture and wrap it around the whole scene (environmentBall). your texture is now used to enlighten your object from all sides with different colors.

so unlike with a point/spot or direct light which represent just one finite point as origine in space or a directional lightVector the HDR Image simulates real world light coming from all directions. simple enough because it is wrapped around your scene and it´s pixels are used to generate different lightcolor.

you can recreate a very rudimentary hdri light setup just with spotlights. place them around in form of a light dome and give every spotlight a slightly different color. this but is much more time consuming to do and far away from being realistic. that´s why hdr images are photographs taken through a fishEye lense or of a mirror ball to capture a whole 360° environment. that from you get a texture which you use in maya on an environmentBall wrapped around your scene. that´s why such renderings look so realistic (often), cause you simulate real world light situation. to take full advantage - use Final Gathering, which is a technique to simulate bouncing light.

have fun!
_D


everything starts and ends in the right place at the right time.
# 19 16-07-2007 , 05:55 AM
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That's what i'm talkin about !!!!!! 10x user added image user added image

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