Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 19-05-2005 , 12:37 AM
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Hey, thx I-Iybrid. But I have deleted my first atempt, mostly because I lost track of what I did, like when I turned history off, or when I pressed undo, and also cant remember all the options I put in for the curve. So it turned out like a mutation, not really what I was looking for, but I am still having trouble with the bevel plus, I still get what looks like an outlying vertex. But there is not one there, I think that maybe Ill somehow look for a way to smooth out the edges from where I am now, any suggestions?

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