Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 106 11-06-2003 , 07:46 AM
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now looking at a couple of the renders.. i need to redo or fix the side mirrors... ill do that tomorrow after school


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# 107 11-06-2003 , 08:20 AM
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wow its getting really nice !!


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# 108 11-06-2003 , 02:55 PM
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i can t wait to see this car !!!!! user added image


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# 109 11-06-2003 , 06:49 PM
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Looking nice but I have a question on this part.. is it supposed to be like that? user added image

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# 110 11-06-2003 , 10:19 PM
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no.. i don't really know why it does that.. i will fix it though... just some something out of wack i guess.


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# 111 11-06-2003 , 10:27 PM
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What methods did you use to get the fine fence like look out of the front intake and stuff (the little holes)


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# 112 11-06-2003 , 10:34 PM
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damn it is looking great so far.
are you going to texture ie or only simple shaders?

# 113 12-06-2003 , 04:11 AM
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BigFat: I used poly cubes at 30 or so degrees to eachother.. then booleaned them together using union (its the only poly i have on the car, besides some of the bolts)
EagleKing: I will be doing some textures for the outside of the car, but at a later time. I just do it on the interior so people can get a general look of it.


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# 114 12-06-2003 , 04:12 AM
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Here is an update on the interior.. i will render out a couple other shots as well

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# 115 12-06-2003 , 04:22 AM
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Here is another view

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# 116 12-06-2003 , 04:45 AM
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Here is another angle to show what it looks like from the outside of the car. Don't worry about the exterior, since i haven't really started to correct that yet.:2gunfire:

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# 117 12-06-2003 , 05:28 AM
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i hope you could get out an animation Fast and the furious style when ur done!



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# 118 12-06-2003 , 06:54 PM
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Yea, I agree w/Vec. You can use my car too, forum user added image. One crit tho....the dashboard. The blue part is too....plasticy looking. But other than that, keep up the work man!


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# 119 12-06-2003 , 07:18 PM
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Can't wait till you increase the Tessilation of your nurbs! That will get rid of all of your hard edges. Love the interior!
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# 120 12-06-2003 , 10:24 PM
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here is another render.. i think i turned up the Tessilation.. not really sure.. i know i turned off hard edges. What do you guys think? C&C?

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