This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Make sure the camera being rendered is the camera which actually is looking at your scene.
REnder Globals -> Common -> Render Object (Render All)
Render Globals -> Common -> Camera (whatever camera is your viewport to your 3d world.. most commonly persp... but it will say at the bottom of your work window.)
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off