This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Well I suppose you'd need a shader with transparency and reflectivity, such as a blinn or phong... Just play around with the settings or do a google for "maya glass" or something like that... You could also have a look at www.learning-maya.com and see if there's a glass shader tutorial there
Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
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