Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 01-06-2006 , 12:48 PM
Registered User
Join Date: May 2006
Posts: 26

Cartoon Man

This is my second character model. I'm concentrating on my modeling skills right now but I want to learn to animate him next. I've done the walk cycle tut of the Blue robot but was wondering if anyone could recommend a book on rigging and animation aside from the Learning Maya 7 book?


MP

Attached Thumbnails
# 2 06-06-2006 , 03:40 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Hey mpicone - looks like a good model, though I might give his jacket a collar, and also the inside of his mouth is looking a little odd at the moment - I might make it a little darker so it is not the same color as his skin.

As for a book on rigging and animating I can definitely recommend Mike Mckinley's 'The Game Artist's Guide to Maya'. It's really cheap and full of helpful info -

https://www.amazon.com/gp/product/078...lance&n=283155

Hope this helps. Looking forward to more updates.

user added image

# 3 06-06-2006 , 04:34 PM
bobalie's Avatar
Registered User
Join Date: Mar 2006
Location: Canada, British Columbia, Victoria
Posts: 289
Nice model. I agree with all the things arran said and I am thinking of getting Mtmckinleys book also.
Good luck,
bobalie

# 4 07-06-2006 , 05:57 AM
Lt Jim's Avatar
Subscriber
Join Date: Sep 2004
Location: Queens, New York City
Posts: 367
MtMckinley also has a very nice rigging tutorial available on this site. I downloaded it and I highly recommend it!

Otherwise, very nice work so far. I concur with darkening the inside of the mouth, but once rigged this should be a fun character to work with! :-)


"Ad astra per aspera..."
# 5 07-06-2006 , 02:08 PM
Registered User
Join Date: May 2006
Posts: 26

Thanks

Thanks for the input. I just downloaded Mike McKinley's tutorial. I'm definitely going to get his book.

Darkening the inside of the mouth makes a big difference.

Mark


If you don't mind, I'll display the character after my attempt to animate him. I'm looking forward to learning to rigging and animation.

Attached Images
# 6 07-06-2006 , 03:21 PM
Lt Jim's Avatar
Subscriber
Join Date: Sep 2004
Location: Queens, New York City
Posts: 367
I'm thinking you might choose to do a rigid bind with lattice deformers instead of a smooth bind because the character is more "rubbery" and cartoony. My only advice is make sure you have enough geometry on the character so it deforms properly! If you don't, (ie if the arm is a poly cylinder with only a couple of cross sections), you can always add geometry at the joints!

Looking forward to seeing the finished product!


"Ad astra per aspera..."
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads