Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 31 06-06-2006 , 04:55 AM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
give it a render and see what i have got

Attached Images

take it easy and life will be easy
# 32 06-06-2006 , 04:57 AM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
go to render globals and tick refractions then render to see what a have

Attached Images

take it easy and life will be easy
# 33 06-06-2006 , 04:57 AM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
the render, clearly the sky is giving some nice refractions to the ground plane, but this is where this wIP begins. I will be painting on specular colour next, but that will have to wait for a little while as I have to go out and do some stuff like pay bills ect.
we will seee how the results of that are later.

maybe the shadows could be a little more darker blue??

Attached Images

take it easy and life will be easy

Last edited by mirek03; 06-06-2006 at 05:03 AM.
# 34 07-06-2006 , 09:27 AM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
I bring up paint 3D attributes and change the settings from paint 'colour' to paint 'specular.'

Attached Thumbnails

take it easy and life will be easy
# 35 07-06-2006 , 09:30 AM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
then i assign the 'assign texture', i used 512 for this.

Attached Images

take it easy and life will be easy
# 36 07-06-2006 , 09:33 AM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
I chose black to flood the ground plane and then I...

Attached Images

take it easy and life will be easy
# 37 07-06-2006 , 09:34 AM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
flooded it and choose white to paint the specular colour on with..

Attached Images

take it easy and life will be easy
# 38 07-06-2006 , 09:37 AM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
I adjusted the brush to suit with middle mouse button and 'b' keyboard and started to paint on the paint on the specular colour

Attached Images

take it easy and life will be easy
# 39 07-06-2006 , 09:38 AM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
giving it a sort of river shape or something like that, if anyone can improve on any of this that is why it is here, it is not a lesson as such...

Attached Images

take it easy and life will be easy
# 40 07-06-2006 , 09:40 AM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
I rendered it to see what I got, refractions are on in globals

Attached Images

take it easy and life will be easy
# 41 07-06-2006 , 09:41 AM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
turned off default lights in globalsto see if any differance

Attached Images

take it easy and life will be easy
# 42 07-06-2006 , 09:42 AM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
and rendered again

Attached Images

take it easy and life will be easy
# 43 07-06-2006 , 09:46 AM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
no differance I can see there much but it helps in the view port to turn off default lights when using any lights. when I assigned a texture to make the ground plane paintable maya saved the image as an 'iff' file so I can take it in to photoshop, it would be good if it was a complicated model, and do what I need to there for it, heres the input, output connectons in the hypershade.

Attached Images

take it easy and life will be easy
# 44 07-06-2006 , 10:04 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Looking pretty good Mirek.

# 45 07-06-2006 , 10:16 AM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
thanks, any suggesions?

did you get the laptop?? or go for the PC?

PC I hope.., believe me, laptop, unless you got ALOT of RAM is VERY slow with maya


take it easy and life will be easy
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads