Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-02-2009 , 07:40 PM
Soulrider911's Avatar
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M-Audio Midi Keyboard

This is a model I did for class, its an M-Audio midi driver. Lemme know what you guys think. Is there any way to retain a hard edged extrusion on a mesh that is going to be smoothed? I was having a helluva time tyring to make hard edged areas for button recesses...even if I add edge-loops etc..
Thanks

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Bradysammons.com
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# 2 12-02-2009 , 12:03 AM
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As you already mentioned, it's all about the topology of your work, you want more defiinitions then your going to have to start adding more detail, such as edge loops and extra divisions around the surface.

Your on the right path.

Chris

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