Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
also, it might not smooth out correctly if you have some edges or vertices not connected how they should be. Try moving a few of the faces way out of place just to check. (then undo of course afterwards) You can select two vertices and choose EditPolygons>MergeVertices to merge them.
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