Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 46 13-08-2004 , 07:11 AM
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Hey Murph
Sorry I dont usually follow these comps, but all round theres some good stuff. Only crit is stick to four sided polys and only what Mike said about structure. I think the head and body need a bit of tweaking shape wise and maybe make the front fins bigger so it swims real fast to catch its prey!!

_J

# 47 13-08-2004 , 08:20 AM
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Cheers J,

thanks for the crits, I have been pondering about the fins for some time, i was aiming for "claw fins", kinda like an evolutionary start to the land croc, but your right, i should aim to make them more "fin" like,

as for the muscle structure, i have had a look at loads of underwater critters, sharks and the like, and they have such slight muscle structure its hard as to which way to stray - more croc or more shark?,

i think - i may start again, i have two months...!!! (with ref's this time)

M


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# 48 13-08-2004 , 12:31 PM
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while sharks may not be muscled like a human, they do have very distinct shapes with a skeleton and the like.

It's hard to explain. Maybe pics would be better:

https://www.aloha.com/~lifeguards/sharkint.jpg
https://www.eryptick.net/oz2002/crocodile-020713.jpg

The spines along your model's back, for example. Right now, they just blend from one to another without any distinct shape to them.

Obviously, you're still learning, which is great, and I hope some of this has been helpful to further that. user added image

# 49 13-08-2004 , 03:40 PM
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Mike,

Most definatly, this is the first poly model i have ever done, and already i have had loads of support from the more experienced members on these forums, so i can only express gratitude to you all, and subsequently started my 7th attempt.

btw: thanks for finding those pics they do help,

And thanx again..


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# 50 13-08-2004 , 07:47 PM
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a quick start, i know it's still very square, so i will be making him a bit more lardy, but i hope this is what you mean by skeletal infrastructure? im running out of space on my hard drive - 80 gig of croc1.mb, croc2.mb, etc etc

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# 51 13-08-2004 , 07:49 PM
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Aside from the squareness mentioned, that's a lot closer. another part to look out for is where the legs meet the body.

# 52 13-08-2004 , 07:52 PM
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ok - cheers mike.


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# 53 14-08-2004 , 08:14 PM
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better?

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Last edited by murph; 15-08-2004 at 07:58 AM.
# 54 14-08-2004 , 08:38 PM
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nice

thats looking way better than your last one, good work.

Dae


"I THINK, THEREFORE I AM"
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# 55 14-08-2004 , 08:41 PM
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cheers dae,
picture is a bit poor, didn't upload right i think, it does look a bit better though, still a long way from being good enough though.

M


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# 56 14-08-2004 , 08:49 PM
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Hugely better!

Great job. I think this should be a good base to go forward on. Still got over a month! Deck it out with the details user added image

# 57 14-08-2004 , 08:51 PM
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cheers Mike...getting there...


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# 58 15-08-2004 , 03:33 PM
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hi everyone, sunday has been spent w/ my croc, an have started the teeth, and a bit more armour, wife is ready to divorce me too...but heres a picture anyway...

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# 59 15-08-2004 , 03:35 PM
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and the "shark type" teeth...

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# 60 15-08-2004 , 06:21 PM
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Holy Crap Murph!!

Thats a serious improvement!! I've been away all weekend so I didn't see ya reply and the others til now. Its nice to see someone improve overnight like that. Well done dude!! It reminds me of on of the big fish creatures from Star Wars EP1.

Later

_J

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