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Old 09-11-2005, 04:03 PM   #31
papalatistudios
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THX1138: Thanks for the support I definitley plan on using some type of "fuzzy" utility on the yarn hair and the hanging eyeballs. The cloth of the arms and body I would only consider them as being soft.

As far as getting the look of the plastic is concerned it will mainly come down to specularity.


SWANKYMONKEY: Hey dave thanks for the support I just hope that I can uphold to everyones belief in me.

Later,
Scott
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Old 09-11-2005, 05:01 PM   #32
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Hey guys I just found out that Im not doing very well right now in Trig, so I am going to take a leave of abscense for a little bit. Plus my new tablet is on the way so I have to wait anyway might as well focus on studies till it gets here.

Later
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Old 09-11-2005, 10:18 PM   #33
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Sorry to see you go for a small time. I wish I was good a Trig.
I still think you work for a studio even though you say your not.
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Old 09-11-2005, 10:40 PM   #34
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THANK YOU SO MUCH FOR THE COMPLEMENT!!!:attn:
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Old 10-11-2005, 08:39 PM   #35
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For the fuzzy part I would go with a polygon with a layered shader, each with a transparency and color, as with a normal hair-fur shader. If you have unlimited, you can use Maya Fur for all of your needs.
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