Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 06-02-2005 , 04:40 PM
Subscriber
Join Date: Jul 2004
Location: Northern Kentucky
Posts: 1

Particle Instance

I know I can cycle a geometry sequence through the "particle instance"

But when I just want random pieces of geometry to be emitted
that do not cycle, what is the best way?

I have tried playing with the cycle options 'age" "lifespan" etc
but I'm not confident in my expression writing skills. I'm not sure
thats even the right way to go.

ANy suggestions and/or tips would be most helpful

Thanks!!!

user added image


It's not what is, it's what people
think is.
# 2 07-02-2005 , 07:20 AM
LauriePriest's Avatar
Moderator
Join Date: May 2003
Location: London
Posts: 1,001
maybe an expression for the selection of the objects randomly, shouldnt be too hard but i dont know how the instancer works user added image im just guessing. Enjoy my usefull rubbish user added image


FX supervisor - double negative
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads