Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 03-09-2006 , 05:02 PM
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Sony Ericsson Mobile

Somewhat new to Maya. Just wanted to show off this a little I guess. What do I need to improve on?

user added image


davisdryan@gmail.com
# 2 03-09-2006 , 05:34 PM
relikz's Avatar
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Join Date: Apr 2006
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looks good. i'd just like to comment on the render, i think the base of the phones are too reflective (too reflective in a way that it's almost as if it's transparent)? unless it's what u wanted it to be


~The Computer Is A Moron~
# 3 03-09-2006 , 05:40 PM
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Hey there davis,

for a newcomer that's a nice picture, it looks a little flat though sort of like a box with a picture printed on it. In a computer game that's ok for a small accessory or object but if you're going for realism you need to get in there and model each part... case, buttons, screen, connectors.... etc.

The dimensions could do with a little tweaking, the handset looks a little fat at the moment and the shiny is just a little too shiny. I'm not sure what you're making the model for so my thoughts could be a little redundant if it's for a game, whatever the case I hope I've given you some food for thought.

Keep at it,

Mat.

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