Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 10-01-2004 , 01:41 AM
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cool work with the boots !! looks good.

looks like your keeping it low on the polys..

# 17 10-01-2004 , 05:49 PM
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Thanks Pony, I was kinda chuffed with the way the boots turned out. Yeah have manage to keep it pretty low poly wise so far, i've started the head and thats gona need quite a few to get it looking half way decent.

Will post a update later tonight.


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# 18 10-01-2004 , 06:37 PM
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Looking nice! Keep up a good work!

# 19 11-01-2004 , 12:15 PM
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And now the piggy can squeal user added image.

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# 20 11-01-2004 , 03:39 PM
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Looking great!

He looks like he has female breasts, though.... if you'e not going for that, here's a pic of an obese guy with male breasts: https://www.paho.org/Images/DPI/100/nutrition01.jpg

The main difference, I think, is that on the outer edges of the torso, near the armpits, female breasts turn upwards, while male turn downlwards, giving them more of a frown a smile. Know what I mean? Oh, and also, they kind of rest on top of the pot belly, rather than just standing on their own.

# 21 12-01-2004 , 02:56 AM
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wow, you are way too good to be a noob... :p
great job!!! i envy you


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# 22 15-01-2004 , 12:56 AM
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Grrr.... I'm trying everybodys favourite. Thats right UV mapping. Oh the joy.... user added image


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# 23 18-01-2004 , 09:58 PM
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Well have been trying my hand at Uv maping and texturing and heres the first test result. This is just a first draft blocking in the major area's.

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# 24 18-01-2004 , 10:27 PM
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It's a start. user added image Looking forward to more. One thing, I think the belly seems to be unaffected by gravity. That might be a good thing for now, as when/if you rig it, you'll have some leeway to move it around some.

# 25 18-01-2004 , 11:44 PM
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Thanks Mike. The bouncing belly was one thing I had planned to have from the outset. I've also decided to leave him unarmed so its all martial arts goodness.

I've arranged with my local Martial arts Academy to film one of their blackbelts going throu a variety of moves. I'm hoping having good references for all the moves will make my life alot easier when it comes to animating.

# 26 19-01-2004 , 12:25 AM
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great ideas lonepig.

# 27 28-01-2004 , 06:27 PM
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grr.. i should goto the dojo down the street and ask if i can tape a class... theres like 4 of them within walking distance. If it wasnt -15f i might do it...

Good idea for reference.


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# 28 29-01-2004 , 09:57 PM
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-15f!!! EEK thats rather cold. Well there´s been no updates of late because i´m on holiday in Barcelona user added image. And its luverly and warm user added image.


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# 29 06-02-2004 , 06:46 AM
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Great model !!!


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# 30 16-02-2004 , 10:12 PM
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Well its been a while and i'm way way behind in what I wanted to achieve. So heres a quick texture update. No alot but i've been playing around with skinning which has been a whole load to take on.

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