Digital humans the art of the digital double
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# 46 18-12-2008 , 06:34 AM
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I was fiddling around and tossed a quick canopy hinge in in case I want to articulate the canopy.

I have just a little more detail to the fuselage from the tutorial to add and I may toss in more of my own bits then I will be ready to layout the uv's and start the texturing over the Christmas holiday.

note: I realize the hinge is passing through the geometry but from the distance all the shots will be taken no one will really see anything.

I had two options - I could have sunk the hinge pin assb inward (which would have meant adding geometry into the fuselage, upper canopy frame and lower canopy frame or I could pull the pin outward but I wanted to limit the amount the entire assb stuck out. In the end I think this will work fine. It suggests something is there and just adds more visual detail to the fuselage.

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Last edited by ctbram; 18-12-2008 at 06:41 AM.
# 47 18-12-2008 , 03:13 PM
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Okay I think the modeling is done. I have to skim through the videos to be sure.

Jay, let me know if you see anything I forgot.

I am gonna spend the next couple days reviewing the uv layout and texturing videos and start the texturing this weekend.

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# 48 18-12-2008 , 03:16 PM
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Here is a rear angle.

In theory I like the idea of the antenna array thing on the top but I am finding that it only looks good from a limited number of views so I reserve the right to rethink that gizmo.

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# 49 18-12-2008 , 03:33 PM
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#3/4

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# 50 18-12-2008 , 03:33 PM
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#4/4

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# 51 18-12-2008 , 08:58 PM
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In my honest opinion its actually better than the one I did for the tute. I like the added details and bevels you have put on, thats great, by pushing it a step further its given it even more character so to speak, now build an interior for the cockpit!

Jay

# 52 18-12-2008 , 09:20 PM
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thats what dooing tuts is all about!

nice work so far




that's a "Ch" pronounced as a "K"

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# 53 18-12-2008 , 10:20 PM
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absolutely, thats why I said it

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# 54 19-12-2008 , 12:57 AM
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Thank you guys.

I just took the principles Jay demonstrated on the engine and extended them to other areas in the fuselage.

As I said before, the tutorial had lots of useful tips and tricks. I am especially eager to get to the texturing. I have done a fare bit of modeling but not much texturing. I find uv layout to be hard and I am not very skilled with painting in photoshop.

So this is the perfect tutorial that covers modeling and uv layout and texturing.

Work was canceled today due to hazardous weather so I am spending the day watching the texturing videos and starting the uv layout.

======================================

"If I have seen further, it is only by standing on the shoulders of giants.", Sir Isaac Newton, 1675


Last edited by ctbram; 19-12-2008 at 01:06 AM.
# 55 19-12-2008 , 08:05 AM
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work cancelled because of weather.....

wow... so such things do happen

happy texturing!




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# 56 19-12-2008 , 08:54 AM
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So this is the perfect tutorial that covers modeling and uv layout and texturing



heh thanks dude. I hope having the zbrush section helps heaps too!

Jay

# 57 19-12-2008 , 08:57 AM
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ahh there was something I meant to ask....the engine mesh, what did you do to it, did you do a smooth on it before rendering?

Jay

# 58 19-12-2008 , 11:07 AM
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maya 2009 and mental ray allow you to render using the built in smooth you get when you press the 3 key. So i have not had to physical smoothing for the clay renders.

Not sure if I will have to smooth for the uv layout and texturing.

# 59 19-12-2008 , 09:29 PM
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ahh cool, I dont have 2009 just yet so I was just going to suggest adding an approximation node to the object to save the smoothing, like when you do a displacement render but minus the map.

Jay

# 60 20-12-2008 , 01:06 PM
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Originally posted by Jay
...now build an interior for the cockpit!

Jay

Just for you Jay! I modeled up a cockpit interior.

Also I articulated the canopy.

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Last edited by ctbram; 05-01-2009 at 03:03 AM.
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