Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 02-12-2002 , 06:58 PM
SuperDave71's Avatar
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Join Date: Oct 2002
Location: Memphis, TN
Posts: 147

*Quick Question*

Hey Guys and Gals of Simply Maya,

I was wondering how one could round off corners on a polygon rectangle or cube? Maybe I am missing something or do I need to use NURBS?


As an example..I want a recatangle to look like a "Twinkie" So to speak. (HA HA)


Any advice or screen shots would be WONDERFUL!!!!!



Thank you in advance




-SuperDave71:banana:


"Yeah I want my Cheezy Poofs!"
# 2 02-12-2002 , 07:15 PM
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easiest way is to use nurbs.


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<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 3 03-12-2002 , 01:45 AM
undseth's Avatar
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There is an easy rounding tool for the nurbs, if you choose to begin with a nurbs-cube-primitive.

But you have to select the nurbs-edges in pairs and shift klick to select other pairs (for the cube), I think.


I do not support Bush! Nor Saddam! Long live UN!
# 4 03-12-2002 , 01:54 AM
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Join Date: Jul 2002
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select the edge then click edit polygons -> bevel option... then select segments to how much you want and then select the roundness you want.. then bevel... there are other methods to do this, but for the time being,, this is one method..user added image

# 5 03-12-2002 , 03:43 AM
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Originally posted by tariqrf
select the edge then click edit polygons -> bevel option... then select segments to how much you want and then select the roundness you want.. then bevel... there are other methods to do this, but for the time being,, this is one method..user added image

Ooops i forgot about that one.


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
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