Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 03-03-2012 , 09:13 AM
Acid44
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Flying Things - Acid44

Pretty much just making this post so I remember that I want to try this in the morning user added image

Will probably do an F22 or something similar if I can find blueprints, will be low poly as I'm still practicing the bevels

Don't know if these will be good enough... Will try to find vectors in the morning

https://www.the-blueprints.com/bluepr...r-1990-usa.gif

EDIT: Oh good, I remembered user added image Found some vector prints, going to ask my boss if he has a copy of them as he has a huge stash of vector blueprints somehow. If not, I'll find a way to get better quality than the above

https://www.the-blueprints.com/vector...in_f-22_raptor

And now found non vector, decent res version of that. Should have some progress in the next few hours


Last edited by Acid44; 03-03-2012 at 11:39 PM.
# 2 04-03-2012 , 12:53 AM
Acid44
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Little bit of a start, think I may have to start drawing some curves to figure out the actual shape of it as the blueprints don't show it too well

EDIT: Bit more. Aircraft are bloody hard things to model, I think I'm starting to get a grip on it though. Completely different methods than I use with cars. Gah.

EDIT 2: Tiny bit more. Just some more blocking out/tweaking, and the front landing gear is almost done.

Attached Thumbnails

Last edited by Acid44; 04-03-2012 at 12:18 PM.
# 3 04-03-2012 , 08:14 PM
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looking good!




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 4 05-03-2012 , 02:20 AM
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With a nose that pointy, you could use it as a lawn-dart! user added image


Imagination is more important than knowledge.
# 5 05-03-2012 , 02:25 AM
Acid44
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Thankfully it's the plane that's like that and not just my modeling user added image

I've done more since that update, but will post later once I get a tad more done. Just tweaking mostly

# 6 05-03-2012 , 02:58 AM
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Imagination is more important than knowledge.
# 7 05-03-2012 , 03:06 AM
Acid44
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Hahaha, most realistic video I've seen in a while. From my experiences of programming anyways

# 8 14-03-2012 , 10:01 AM
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Planes arent hard...cars are LOL. Looks good mate....good luck man.


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 9 14-03-2012 , 02:41 PM
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Looking good. klicka, klicka, klicka.......beep!


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 10 18-03-2012 , 05:12 AM
Acid44
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Lol, Bullet. Cars are easy compared to this. Having to worry about every single bloody angle isn't something I'm used to :p

Opened this a few times since last post, but haven't done anything, kind of overwhelmed with other crap atm

# 11 19-03-2012 , 04:19 AM
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Same as a car acid...not too many edge loops to get the base right, then slice it up and tweak...I use Ricks method of a usiing a high reflect blinn once you have finishe a part then swap the lambert for the blinn and you will see the creases to get rid of. Its a pity you cant lock edge loops then apply an edit to them...gets a bit hard to tell which loop is whic sometimes...

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 12 19-03-2012 , 06:39 PM
Acid44
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So different from a car D: A car is just one giant poly plane to me. This is like... A nightmare user added image

# 13 19-03-2012 , 08:58 PM
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Well technically this is a poly plane too... haha.

# 14 20-03-2012 , 12:30 AM
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bahahahah Im with stwert...its just a big poly PLANE....bahahahaha you made my day stwert

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 15 20-03-2012 , 01:11 AM
Acid44
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>_> Should have seen that coming user added image

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