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Old 14-12-2010, 01:28 PM   #106
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Ok FINALLY sorted the normals out....what a pain...here is another with I think better lights. I havent gone into more texture yet...I keep getting an error when I try to use the clone tool...am waiting for a special old drunkard like me to answer then I will move on.

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Old 14-12-2010, 02:24 PM   #107
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Turn off two-sided lighting can help you to find surfaces that have their normals reversed. They will show up as flat black.
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Old 14-12-2010, 04:05 PM   #108
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Turn the lights down bullet, I just went blind
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Old 14-12-2010, 09:08 PM   #109
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Thanks ct I have done that...all is good normals wise...finally...I have taken your advice and model with that option turned off now LOL...thank you for that.

Eh?? aaawww Nilla I AM blind LOL thats why its bright....I cant see otherwise...or its my screen? I will turn it down for the next one for you...LOL

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Old 14-12-2010, 09:26 PM   #110
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My monitor a bit off at the moment, I can tell you that. But the plane looks cute so far, I just like to stalk you and nag about lighting
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Old 14-12-2010, 09:39 PM   #111
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I know you do Nilla LOL!!! I will get your advice later, I would like to put it in a hangar with a few copies so I will be going for that old WW2 rustic/dingy dirty look with correct lighting...

Thanks for the stalk/nag gaaawwwd.

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Old 28-12-2010, 07:36 AM   #112
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A little more progress.....the UV's are upshit and Im not going to do it all again...what I get is what I get. Lesson learned...when modelling take into account to clean lines in the model...wich will transfer to the UV (I think I already said this?).

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