This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
1. Right click and hold on the object that is empty
2. Go down to "Assign Existing Materials"
3. Choose the material that is meant to be. You can choose lambert1 if you didn't assign any shaders.
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