Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 06-12-2002 , 09:46 AM
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A nose job II

Additional isoparm have been inserted and the hulls have been tweaked.

To be continued...

# 32 06-12-2002 , 01:24 PM
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A nose job III

The bottom side of the nose is close to perfection. After tweaking the hulls earlier I had to start tweak both singel vertices and pairs of vertices (for some reason, the basic shape wasn't 100% symmetric on both sides.

To be continued...

# 33 06-12-2002 , 01:40 PM
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This is great fun!

Not finished with the nose, but heres a pic. The rotorblades will have a more bend to them.

# 34 06-12-2002 , 02:51 PM
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Starting to look really good, I really like all the detail you are putting time into,
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# 35 07-12-2002 , 03:08 AM
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this kicks butt, i just need to learn how to patch model with nurbs and ill be comparing some with you...


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# 36 07-12-2002 , 03:44 AM
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cant wait for the video with like the seals fast roping from the choper


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# 37 07-12-2002 , 07:34 AM
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The hardest part to model I'm sure is the nose. Maybe I should have skratch buildt it with curves. This is tweaking hell user added image


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# 38 07-12-2002 , 02:31 PM
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Comming along really nice undseth!!!


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# 39 07-12-2002 , 03:37 PM
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undseth, if the nose does not want to work, just put in a human nose and you at least have a funny thing user added image

# 40 07-12-2002 , 03:43 PM
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Ahem... cough... anyway... user added image (not funny)

The nose is so hard to get right. Takes quite some adjustments, but I think I'm on the right track now. I dont want to rush it, since the nose is quite importand to the choppers characteristics.


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# 41 07-12-2002 , 03:44 PM
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oh I forgot

A pic that show a comparison.

# 42 07-12-2002 , 04:11 PM
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i dont know what your problem is - for me the nose looks real good. only the top windows the small ones are missing. or you wanted to add this as texture?

keep it upuser added image

# 43 07-12-2002 , 04:11 PM
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Another comparison

yup...

# 44 07-12-2002 , 04:14 PM
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BabyDuck:
Oh, no... hohoho
I intend user added image to even model the listings around the windows. The bolts will be bump-mapped but the door for example will be build like the real thing.


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# 45 07-12-2002 , 06:51 PM
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Some neat intersections here

Initially I though I could get away with one curve projected onto the fuselage, but it is much easier to make a curve on the surface by several intersections, more accurate too.

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