Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 16 05-09-2005 , 10:11 PM
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another

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# 17 05-09-2005 , 10:16 PM
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Holy shit! How did long did it take you to learn to model like that?

# 18 05-09-2005 , 10:16 PM
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rear wire

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# 19 05-09-2005 , 10:27 PM
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Thanks Rupert, but I'm still a relative beginner. One of the biggest things that helps to make your poly models look more professional is to have a real good understanding of what the poly smooth function is actually going to do to your base mesh. You have to know how to use the split polygon tool in just the right places to get the exact edges you are looking for after the smooth. Lots of practice splitting and smoothing a simple polygon cube helps out no end with visualizing how objects are going to look after smoothing. Doing that helped me out greatly with accuracy.

# 20 05-09-2005 , 11:42 PM
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Thanks. :bow:

# 21 06-09-2005 , 12:12 AM
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WOW!!!

# 22 08-09-2005 , 05:55 AM
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Working on the rear end and engine cover. Exhaust pipes are finished also.

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# 23 08-09-2005 , 06:04 AM
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Exhaust

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# 24 08-09-2005 , 06:27 AM
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another

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# 25 08-09-2005 , 11:05 AM
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*orgasm*

# 26 08-09-2005 , 12:21 PM
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i agree, that thing is f'ing awesome! good job. How long have you been working on it?

# 27 08-09-2005 , 03:51 PM
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Thanks. I've been working on it for a few weeks, but in actual hours maybe around 10 or so. Unfortunately, working with Maya is my hobby, my regular job and son take up most of my time. Wish I had more time to get it finished quicker.

# 28 08-09-2005 , 07:49 PM
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As for the car... AMAZING WORK. AWESOME!

Cheers, user added image
,Matt user added image

# 29 09-09-2005 , 05:27 PM
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Cleaned up the rear end a little. Gonna finish the main body, then do the grill above the engine, then it's onto the wheels. Might get around to working on the materials sometime!

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# 30 09-09-2005 , 05:42 PM
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overhead shot

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