Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-09-2005 , 12:41 PM
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the jedi starfighter

new project: build the jedi starfighter delta 7 aethersprite

this is my favourite ship in all star wars model so I'll try to do it the best I can, lot of detail.

begining: september 5th

first part: collect a lot of pictures ...
I couldn't find as much as i hoped but I think its enought, so it seems I'll have to imagine some parts.

I'm constructing some curves to help myself in modeling and to define its shape

I would paste a screenshot but i dont know why i cant, i have some problems with the pc and i just cant.

user added image

if i can solve it ill post the images
here, one of the blueprints I'm using

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# 2 05-09-2005 , 12:48 PM
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if somebody knows how the hell to render curves using maya software,hardware or mental ray, please tell me.:headbang:

# 3 05-09-2005 , 05:16 PM
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Hey there user added image

Looks like a cool spaceship to model. Looking forward to seeing it's progress.....

As for rendering curves, you can't render curves. user added image Best way to do it is a screen capture until you have some surfaces. If you still can't come right with a screen capture do a google search for some screen capturing programs. user added image

Mills user added image



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# 4 06-09-2005 , 04:51 PM
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ok, i dont know what happened but it works now:

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# 5 06-09-2005 , 05:23 PM
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modeling!(my favourite part)

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# 6 06-09-2005 , 05:39 PM
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side view:

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# 7 06-09-2005 , 07:50 PM
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added more detail to the cockpit door and a top view render

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# 8 06-09-2005 , 08:08 PM
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That looks really good! All NURBS?


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 9 06-09-2005 , 08:21 PM
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no, almost nothing is nurbs, just the engines, r4's head and the cockpit, I mean the windshield

# 10 06-09-2005 , 08:25 PM
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What are all those curves for then?! user added image


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 11 06-09-2005 , 08:37 PM
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they are useful as a guide so u dont have to be switching between the diferent ortographic views

I use them too because if the reference photos arent completely right placed, or well drawed i can do that to define the shape, so

i dont have to think too much when im modeling, and i just use the single reference of the curves (u can see them direcly in the 3d space and dont have to model in ortographic view)

if i have i doubt just follow the shape of the curves i have modelled before, they are the judge

because if i have doubts modeling them my mind gets scratched, and i hate thatuser added image

# 12 07-09-2005 , 05:30 PM
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new update

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# 13 07-09-2005 , 07:14 PM
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most impressive (queue darth vader breathing here)....

that is extremely good and fast! user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 14 08-09-2005 , 10:02 AM
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How the @#$%& did I miss this page? Anyway, Awsome model man, awsome! I wish you could write a TUT on modeling using curves as a guide.


Last edited by THX1138; 08-09-2005 at 10:04 AM.
# 15 08-09-2005 , 10:05 AM
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thanks man but THEY ARENT CURVES
and btw if i can think a good character to make for this month challenge i think this project will be frozen for some time

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