Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
First off i better say "Sorry Dragonhawk, i forgot." as i opened maya and started this today completely forgeting about the droideka untill i was rendering this. (I'll shove a sticky on my monitor.)
I've had several attempts and modelling a human since i started using maya, each sightly more successful than the last. However they've never been to good so hopefully i can make this the exception.
hmm indeed...I usually start with the head also. Anyway, if you haven't already seen Stahlberg's tutorial on feet at 3dtotal, I suggest you check it out, I have found it very useful
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