Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Am looking for some help, i have a scene where i have multiple hex cylinder geomtry more than 200. i want to help reduce the load on rendering so was wondering if there is a way to refrence one original shape and have the rest use the original as its refrence.
If there is an easyier way the advice would me much appreciated.
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