Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 02-08-2004 , 09:29 PM
Registered User
Join Date: Mar 2004
Posts: 41

Glass

How can I model a glass (polygons)?
I've use a cylinder , but extruding and moving downward the top doesn't give good results. The drink glass must have a thickness like a real glass.

Thanks

# 2 02-08-2004 , 09:35 PM
Sav1989's Avatar
Registered User
Join Date: Jun 2004
Posts: 109
i would create a cv cubic line, and make a half of a glass. then i would go to revolve > and there set output geometry=polygons.
then play around with the U and V spans, and the rest of the settings.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads