Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 06-10-2003 , 09:12 PM
ActiveTuning's Avatar
Registered User
Join Date: Sep 2003
Posts: 23

Problem with Bi-Rail



# 2 06-10-2003 , 10:22 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Make certain that the end points of your curves are snapped directly to each other. It won't work if not.

# 3 06-10-2003 , 10:36 PM
ckyuk's Avatar
Subscriber
Join Date: Apr 2003
Location: Great Britain
Posts: 1,336
Yeah i had the same problem. Just hold down the C key when you place the first and last points of the curve.

# 4 06-10-2003 , 11:12 PM
ActiveTuning's Avatar
Registered User
Join Date: Sep 2003
Posts: 23
I checked this like 10 times, and it still won't work. I'll take a screenshot when I get home. When I do a Bi-Rail 2 it works fine (leaving out the middle profile curve). That must mean that it's the middle profile curve that has the problem right?


# 5 06-10-2003 , 11:13 PM
ActiveTuning's Avatar
Registered User
Join Date: Sep 2003
Posts: 23

Originally posted by ckyuk
Yeah i had the same problem. Just hold down the C key when you place the first and last points of the curve.

Oh wait, I have to do this when I am creating the curve? Is it ok just to snap to curve after I have made it?


# 6 07-10-2003 , 12:27 AM
Subscriber
Join Date: Dec 2002
Posts: 123
It gits kinda of hard to get used to. You have to get the point close to the line and drag it on to the curv while pressing c. It might take a couple times but it works.

# 7 07-10-2003 , 12:38 AM
ActiveTuning's Avatar
Registered User
Join Date: Sep 2003
Posts: 23
Actually all you have to do is select the CV or edit point you want to snap to the curve. Then hold down C and click the curve you want it to snap to.

I found that out the hard way.


# 8 07-10-2003 , 01:17 AM
ActiveTuning's Avatar
Registered User
Join Date: Sep 2003
Posts: 23
Alright here's a screenshot, hopefully somebody can help:

Attached Images

# 9 07-10-2003 , 04:48 AM
ActiveTuning's Avatar
Registered User
Join Date: Sep 2003
Posts: 23
Any ideas anybody? Mike?


# 10 07-10-2003 , 06:22 AM
Subscriber
Join Date: Dec 2002
Posts: 123
Have you did a rebuild on the curv. Make the curvs even. Or did you have nurbs hidden. If its still not worken then I do think the lines aren't connecting.

Other thing are you selecting the three curvs across the trunk and pressing enter then selecting the top and bottom curv and press enter again. Thats how you use brail.

hope that helps

# 11 07-10-2003 , 01:07 PM
ActiveTuning's Avatar
Registered User
Join Date: Sep 2003
Posts: 23
Yeah I know I used birail the right way....I didn't rebuild the curve, and I've checked if everything is touching. I just want to figure out why this in particular wouldn't be working?


# 12 07-10-2003 , 05:18 PM
Subscriber
Join Date: Dec 2002
Posts: 123
Can you send me the file i'll check it for you. I've been workin on a car to.

# 13 08-10-2003 , 12:26 AM
ActiveTuning's Avatar
Registered User
Join Date: Sep 2003
Posts: 23
Attached Let me know!

Attached Files
File Type: mb car2.mb (56.2 KB, 147 views)

# 14 08-10-2003 , 01:13 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
user added image

Attached Images
# 15 08-10-2003 , 01:26 AM
ActiveTuning's Avatar
Registered User
Join Date: Sep 2003
Posts: 23

Originally posted by mtmckinley
user added image

I don't get it, I just opened up the file I have on my computer and took a screenshot of the same section, looks snapped to me:

Attached Thumbnails

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads