Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 28-03-2003 , 02:00 AM
Axel's Avatar
Subscriber
Join Date: Jul 2002
Location: Thailand
Posts: 166

golf ball

I am trying to model a golf ball. How can I get all the polys of the same shape to make the "dents"? or is there another way? I first thought of creating just a texture with bump maps but did'nt succeed.
THX for any help


When the only tool you use is a hammer, every problem begins to look like a nail.
# 2 28-03-2003 , 03:26 AM
Axel's Avatar
Subscriber
Join Date: Jul 2002
Location: Thailand
Posts: 166
I now used a poly sphere with the following texture as bump map. Not really satisfied with the result - the bumps seem to end up in a black dot...
Any recs?

btw: is there any way i can attach 2 files in the same post?


When the only tool you use is a hammer, every problem begins to look like a nail.
# 3 28-03-2003 , 03:30 AM
Axel's Avatar
Subscriber
Join Date: Jul 2002
Location: Thailand
Posts: 166
here's the bump map file


When the only tool you use is a hammer, every problem begins to look like a nail.

Last edited by Axel; 28-03-2003 at 03:34 AM.
# 4 29-03-2003 , 01:09 AM
tariqrf's Avatar
Subscriber
Join Date: Jul 2002
Posts: 1,253
hmm.. i did not try what i am going to post, but anyway, increase the number of subdivision of height and axis,, goto polygons -> tool options and make sure that there is no check mark beside "Keep faces to gether", then region select all the faces and then goto edit polygons -> extrude face... now modify one face, automatically all the faces will be edited too... then smooth

good luck,, hope it works,
Tariq

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads