Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 04-03-2006 , 10:26 PM
Registered User
Join Date: May 2005
Location: scottsdale
Posts: 8

How can you make a cave.

Hi, it has been a while sence I been on here but I want to make a cave in Doom3 but I don't know how to make one with curvs then put in noise to make the cave more bumpy.

Thank you I saw a tut on how to make a cave in 3ds max and it looked alot simular an what maya can do.

Thank you.

# 2 25-03-2006 , 03:10 PM
Registered User
Join Date: Oct 2004
Posts: 27
you have a quick and dirty method, and a nice and clean method.

1) Create a nurbs cylinder, give it lots of spans, make it into a softbody, (u don't need a goal object), then select the particles and attach a turbulence field, press play, and wooo, you might need to tweak it.

Secondly, create a circle, move the points, duplicate, move back and edit, duplicate again etc, then select them all in order and loft.

AnDy

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads