The crestMist is emitted from the baseFoam with an initial upward velocity. From there the wind takes over and blows it away. Changing the wind direction would have an effect on the looks. I'll do some more tests. I'm still trying to find out a better method to control which of the waves gets the mist treatment.KB: Continues to look killer! I'm wondering, though....shouldn't the crest spray blow towards the positive z-axis also? It seemed like the spread of the mist wasn't covering all the waves. Like it wasn't blowing from the dark, frontmost wave, only a thin stream above the waves in the back. Maybe it's just the perspective of the render?
It can't all be particles. It would kill my pc . The size of the particle disk cache for that shot was about 1.7GB. I had one run which generated over 13GB disk cache. Maya wasn't very interactive after that . Maybe I could split the different types of foam and mist in different scenes and composite afterwards. But first I want to fine tune what I already have. It's like controlling chaos .It also looks like it's emitting from one point on the crest (like smoke coming from a cigarette or something) but in a real storm, wouldn't the spray be blowing from the entire surface....crests and trough. Perfect storm has been on all weekend...I should've take a closer look.