Sorry guys, but with my raytracer project, i'm just gonna have to drop out. But, I do this with the hope that my next project will be rendered in my own raytracer.
thanks guys- but today i'm starting to rewrite my raytracer and the first thing I'm adding is an OBJ importer that calculates its own normals and can render them out in flat shade, gourard shade(friggin hard to implement in a raytracer), and per-pixel smooth shade.
So, the first new renderings that you will see will be simple Maya models made of triangles- such as cubes, cylinders, and basic models.
The drawback is that it takes a while to read the file and calculate normals, and that it will be very slow until I add a spatial subdivision algorithm.
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