This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
As far as I know, a shaders is the complete network that contains everything (color-, bump-, transparency-, specularmaps and so on, and the placing info), where as a texture is (I guess) a common word for a colourmap (maybe including some other maps as well)...
Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
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