This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
ok starting to work on the scales have to hurry up, still missing the engine and the smaller details. I decide to change the back a bit not too much and add some lines on the front cut. And also should do the UV's and textures and render till Monday. It's going to be a long weekend for me . Cheers.
yea not too much just for my own satisfaction. I'm planing to make one studio like render and one clay , ambient occ like to express the shape and the lines a bit better
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