Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 20-10-2004 , 01:25 PM
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Cool stuff! Keep it up! :tup:

# 17 20-10-2004 , 01:30 PM
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Thanks Mike, I wish there were more hours in the day.

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# 18 23-10-2004 , 07:39 PM
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Added the nose and shaped thface some more.

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# 19 24-10-2004 , 08:50 AM
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And for all you wire fans out there, here is a screen grab.

A few triangles still but I have a lot of modeling left to do yet.

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# 20 25-10-2004 , 09:12 AM
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he looks scared

looks pretty freaky markemark keep it up :tup:
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# 21 25-10-2004 , 10:27 PM
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A splash of colour and a moody light setup.

I shall move onto the body next...

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# 22 27-10-2004 , 09:52 PM
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It's looking good. Typoligy is nice also. While the forhead being back some and there not being as much head back there makes the exprestion more intence. It still bothers me a bit. I think you could use a bit more head behind that face. Just my .02

# 23 29-10-2004 , 06:39 AM
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Perhaps the only thing that I think you could fix is that the eyes seem to be bugging out too much forward AND out to the side too much. The eyes seem also rather large for the head...but that could be due to the fact that they are bugging out. Otherwise, keep up the great work!


~CGPMaya84 (also DragonTU84 from SimplyPhotoshop and CPAnimate84 from SimplyMax)
# 24 29-10-2004 , 08:40 AM
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Thanks for the feedback guys. I think you are both right.

Pony: I have worked a little on the back of the head and forehead (screen shot to follow soon) and it looks much better already.

CGPMaya84: The eyes do look a little to large but I might leave it and pretend that it was intended. LOL. If you were the only human left in the world hanging off the side of a tall building with only two fingers for grip and loads of flesh eating zombies trying to grab you, I think your eyes might bulge a bit too. user added image

Thanks again,

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# 25 14-11-2004 , 06:29 PM
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Loads of CTRL Ds here. I just sketched out the city skyline and also added a little detail the the forground building.

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# 26 14-11-2004 , 06:53 PM
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Looking good, but whats that big, long black thing?


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# 27 14-11-2004 , 07:04 PM
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That is Center Point.
If you have seen '28 Days Later' or live/work in London then you'll know what it is.

Needs some texturing of course...

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# 28 14-11-2004 , 07:08 PM
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I did se 28 days later, and I was in London about 5 times now, but I still dont know what it is.... OMG I feel so ashamed eeeekkkk!!!!! user added image


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# 29 15-11-2004 , 08:37 AM
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It's looking pretty cool at the moment, only real problems I see are the lack of depth (If I was hanging there, I would gladly let go... it doesn't look all that high) and the overall depth to the horizon. Maybe you could render this in widescreen to give it that wide grand effect. user added image

# 30 15-11-2004 , 11:31 PM
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Thanks Demon, I see what you mean.
I have changed the camera angle a little and added a focal length so that it focuses on the foreground object.

I also add some fog for atmosphere and to hide the horizon too.

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