This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I am using nParticles and I have a emitter emitting an object <cube>
I am trying to get this cube being emitted to have a random rotation. <not just emitting in a random rotation but emitted still rotating> and to hit the ground <gravity> and bounce/rotate/roll etc like it was a active/passive rigid body set up.
the only thing I have found so far was how to have the cube being emitted come out in a random rotation. but nothing else.. no continuing rotation.
I have tried different methods and cannot find any other help on the interwebs.
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