Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 24-03-2003 , 08:55 PM
jafounet's Avatar
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Location: South of France
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A space ship booster

Hi all

This my post with some tests I made to creat a ship booster based on a draw I made few days ago.

Sorry it isn't a great job but I learn every days with all thins written in SM forums.

Need your opinion. Need all great advices.

# 2 24-03-2003 , 08:58 PM
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Looks promissing, maybe you should lower the glow intensity some. And you should round the hard edges, since theres no real sharp edges in real life..

Maybe take a look at CPS (Connect Poly Shape) a MEL script you can download from www.highend3d.com

Good luck !


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 3 24-03-2003 , 08:58 PM
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Just a render testuser added image
I got problem with soft/hard edges.
but it is only a try.

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