Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
1. Right click and hold on the object that is empty
2. Go down to "Assign Existing Materials"
3. Choose the material that is meant to be. You can choose lambert1 if you didn't assign any shaders.
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