Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 14-08-2003 , 10:17 AM
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S2k again?

sorry guys, i know that forumsnowboarder had already modeled a s2000, but because my friend has a s2k, and i already modeled my brother's MR2, and i decided to share it with you guys and hear some comments...

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# 2 14-08-2003 , 10:19 AM
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..

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# 3 14-08-2003 , 02:58 PM
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Whats with the ground? Is it all cracked up, or is it just me? The paint on the car is too metallic, for me atleast. Gonna put a body kit on it?


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# 4 14-08-2003 , 05:26 PM
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man.. i couldn't get the headlights on mine if my life depened on it.. lol


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# 5 14-08-2003 , 10:26 PM
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i will not stick with the metallic, infact the car would be black afterward...no, no bodykit, everything would be stock except the rims, since my friend only have this 17" chrome rims on it....the ground.....just there for now, i will change it later....just put a ground to see some shadows of the car...thanks everyone


# 6 15-08-2003 , 05:45 AM
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back

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# 7 15-08-2003 , 11:19 AM
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# 8 15-08-2003 , 11:21 AM
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hey man nice start on the s2000
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i tried to make 1 and how did you get the front bumper details ? cause without them it looks heaps crap


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# 9 15-08-2003 , 04:58 PM
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Can someone explain to me please how to get the different panels to have that "separation", like between the hood and the fenders or around a door? What is the process? Trimming and stuff? I have started my first car and don't have a clue how to get those body panels separated.

Thanks


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# 10 15-08-2003 , 10:49 PM
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# 11 15-08-2003 , 11:04 PM
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mumbojumbo_13, here is a wire of the front bumper, i might or might not have modeled it right, but i hope it helps

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# 12 16-08-2003 , 03:12 AM
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oh you did it that way
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ok cool that helps cheers


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# 13 16-08-2003 , 08:57 AM
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some updates

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# 14 16-08-2003 , 09:00 AM
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head light, still working on it

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# 15 16-08-2003 , 09:07 AM
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and the rims...the spokes are still in low poly, havn't problem converting to subD..

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