This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Thanks a lot to all of you for your critics, I really appreciate them :attn:
For now it's just basic nurbs modelling, took a cilinder and started modifing the mesh, then I turned it into polys and made some subtle changes to it correcting any odd things in Subds.
For now I am cleaning the mesh a bit so that the vertex are all aligned and in place.
Ok, havn't done much this weekend because I have been quite busy hehe but here is a render of some of the detailing in the front face. Stills needs a lot more corrections.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off