This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
hmm my mistake was that i created a cube with too many subdivision...i had had to use a simple cube and then use the poly split tool .Would be better and safe more time.
seems a little blocky near the bottom with lots of faces that dont seem to need to be there. Ide say on the unsmoothed model flesh them out a bit, then resmooth.
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thats pretty true. I recomend going back into the unsmoothed version, and delted edges untill you get back to a reasonable number, its easier to extrude out or split poly to increase the number, harder to go back later and trim them out. And its overall easier to conform a small mesh to your liking than an imtimidatingly high mesh.
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AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
Well firstly I only smoothed my model in order to show you the torso result...but because i'm not done with the whole upper body I use the unsmoothed version of course...the last step is smoothing fo me....
Secondly all the geometry is needed in my view.maybe i can merge some edges like the triangles on the unsmoothed version or so but mainly it is done....
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