Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 23-10-2002 , 02:30 AM
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Female body

Something i've been working on, gotta love those tutorials.

anyway, suggestions? comments?


________

- Jacob
# 2 23-10-2002 , 02:44 AM
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Lookin pretty good so far, but heres what I see:
1) her lower arm it too big.
2) her upper arm is too skinny
3) knees too big (bulge out too far)
4) Back of legs too round - define the muscle
5) waist is way too skinny, but hips look good... maybe TOO good. =|
6)rib cage too small
7) breast not large enough (joke)
8)no nipples?!
9)shoulders too square - round them out some.
10) Missing toes, hands and a head... (joke)

hope that helped.


- Chris L. Harkins -
# 3 23-10-2002 , 06:49 AM
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looks great!

Which tutorial did you use?

Regards

Markuz

# 4 23-10-2002 , 11:58 AM
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cool man.. would like to see a wire though.. :p
the waist really needs some tweakin.. it's too thin..
and some other stuff that oculus pointed out..

keep it up man.. :p

# 5 23-10-2002 , 04:31 PM
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I was thinking if the breast are too close to each other?


Kari
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# 6 23-10-2002 , 05:33 PM
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Thanks for all the replies, all the fixes are currently in the works.
ill post the result in a bit


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- Jacob
# 7 27-10-2002 , 09:48 PM
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Well here's the new and (hopefully) improved version. user added image

Suggestions and comments very welcome.


________

- Jacob
# 8 27-10-2002 , 11:43 PM
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Looking better, but I think you lost some detail in the back. There's usually a small depression between the shoulder-blades. Your first pictures actually had this correct, I guess you forgot to add this back.

Looking great overall!

# 9 28-10-2002 , 02:15 AM
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thanks for pointing that out sdch1000

I actually noticed this right after I rendered it, so its fixed now, but I didn't want to re-render at the time

Thanks for all the great advice everyone!

By the way, I got the basic idea from a max tutorial on highend 3d.


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- Jacob
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