Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 31 12-06-2005 , 02:15 AM
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I actualy like the shader now. It looks like it should, or at least in my opinion.


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# 32 12-06-2005 , 08:05 AM
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i accept how the value of the colors but but not with the brightness....i dont understand why its so fast shadowy down there and why its so shiny on the top of the droid...i want the lighting inbetween that borders..i dont understand why it is so

# 33 13-06-2005 , 05:33 PM
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please can anyone help me on that issuei tried many stuff out but it didnt help....i cat find why its lighted so strange...

# 34 14-06-2005 , 04:33 AM
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Hey, if you want send me your scene and I can see what wrong with it. Maybe work a little on it, shader, lighting etcuser added image

How big is your scene? i'm on dialup, so no more then 10MB.

# 35 14-06-2005 , 02:14 PM
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Originally posted by vedic kings
Hey, if you want send me your scene and I can see what wrong with it. Maybe work a little on it, shader, lighting etcuser added image

How big is your scene? i'm on dialup, so no more then 10MB.

My scene is only around 1.5mb big user added image
But i think i learn much when when i try to find the problems myself....i search NOW!!!

# 36 14-06-2005 , 02:53 PM
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It looks like you have a single light source. Maybe create multiple lights and reduce their intensities and vary their angle.... that's the basic principle in global illumination isn't it? A single source is going to force you keep the intensity high in order to lightt the whole scene, meaning you're going to get "hot" spots closest to the light.



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# 37 14-06-2005 , 06:30 PM
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hi dudes....Which type of render result do u like more?? the hard or thwe soft normals version?Or better: whihc one fiots more to the real Droideka??? The lower one is soft normals.

# 38 14-06-2005 , 06:31 PM
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here s the image:

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# 39 15-06-2005 , 10:29 AM
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ha i decided myself...i ll use a smoothed version for the final image.....

# 40 15-06-2005 , 10:30 AM
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like this one:

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# 41 15-06-2005 , 10:46 AM
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this is where i am so far:

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# 42 15-06-2005 , 08:01 PM
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looking awsome.


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# 43 13-11-2005 , 01:07 PM
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Hi dudes...Due to the fact that we create our own star wars fight scenes i decided to continue my Droideka and- if we are capable- to export some animations into the Star Wars fights.We use wood sticks as light sabres and fight against each other and on adobe acrobat we really paint every image a loght sabre on top of the wood stick....

Does anyone possibly know a faster method by the way?

Well anyways this is the added Head base and the neck.

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# 44 13-11-2005 , 01:08 PM
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on the upper image the Head is smoothed....in this image all is low poly....

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# 45 13-11-2005 , 02:14 PM
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Faster way? try Adobe After Effects. I heared its expensive though... and I never used it. But I heared it is the preferred method to painting every frame.
And for the lightsaber you might want to render a cylynder with glow to use instead of hand painting the glow.

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