This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
pretty good shape
you could probably do with spending a lot more time on the texturing though, adding dark areas, highlights and similar. Reference images might have areas that you could borrow.
I would suggest adding fur to it, low poly style. A few large tris added here and there with transparancy other than a few hairs drawn on each one. Well, maybe it wouldnt look too good, but its worth a try if you have spare time.
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