Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
(it cost me a small fortune in electricity bills with the hours i spent downloading and proccessing (i can't spell) that data, i got through a few hundred mb on my 56K 1.4Ghz)
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off