Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 07-02-2007 , 11:17 PM
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SilverBlood VS/With Acid44

After some talking on msn, about how both acid and me can't do organic models, we decided on going to do a battle from a tutorial, and let u guys decide who gets out on top, at the end.

Time Limit : Final Render Before 10th of march 2007

Source : https://www.highend3d.com/maya/tutori...gon/191-1.html

Let the battle begin.


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# 2 07-02-2007 , 11:20 PM
Acid44
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WWWWWEEEEEEEEEEEEE!!!!!:p

# 3 08-02-2007 , 01:06 AM
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Lol cool I watch your guys' progress.:attn:


A great mod for Jedi academy www.moviebattles.com

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# 4 08-02-2007 , 04:55 AM
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So your both using the same tutorial? Fiar enough.

BUT It aint the tutorial that I would have picked!


"No pressure, no diamonds" Thomas Carlyle
# 5 10-02-2007 , 09:42 PM
Acid44
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what would you have picked???

cause that ones more of a... umm...anatomy lesson than a tutorial

# 6 12-02-2007 , 09:15 AM
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Theres lots of head tutorials out there, some simple some complex, Dave K's poly head tutorials pretty good, a bit messy to start out with but pretty cool results if you stick at it.

https://www.highend3d.com/maya/tutori...lygon/303.html

As I said theres lots of them with different methods for each so your probably best off looking for some then discussing between youselves which ones in your skill range and has the results your after.


"No pressure, no diamonds" Thomas Carlyle
# 7 12-02-2007 , 10:41 AM
Acid44
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hehe same one i found after a look around but we'd need ref. pics

# 8 13-02-2007 , 10:17 AM
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"No pressure, no diamonds" Thomas Carlyle
# 9 13-02-2007 , 10:27 AM
Acid44
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sweeeeeet

now ill just have to convince silverblood to change tuts with my jedi powers...

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