Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 14-05-2003 , 04:34 AM
danrocha's Avatar
Subscriber
Join Date: May 2003
Location: Campinas - SP - Brazil
Posts: 30

strange texture when rendering

Hello!

Look at the image attached. I had this surface, which is maed of several levels of boolean operations and face extruding, and then I applied a Lambert material to it, and then a 2D texture called wall7 (which I got from the Shader Library).

Why is it all scrambled? Which parameters should I change to get it working correctly?

I have already tried a lot of differente setting, but as I`m a complete newbie, I can`t get it right!

Thank you very much
Daniel

user added image

# 2 14-05-2003 , 04:36 AM
adldesigner's Avatar
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
Looks to me like it isnĀ“t UV mapped.

Check the documentation or the videos on this site to understand texturing polygonal models.

# 3 03-06-2003 , 06:33 PM
Registered User
Join Date: May 2003
Posts: 32
Yea its a UV map problem.
The UV's are all messd up at that point on the surface.Also doing booleans can sometimes mess things up.

# 4 03-06-2003 , 09:40 PM
danrocha's Avatar
Subscriber
Join Date: May 2003
Location: Campinas - SP - Brazil
Posts: 30
Thanx to you all, folks... I remapped the UV and it worked!

best regards
Daniel


<font size="1"><strong>"The hardest thing to see is what is in front of your eyes"
<em>Goethe</em></strong></font>
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads