This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
val u dont rekon you could post like what the purpose of the spec, diffuse and AO map are cos atm i only dont modelling n texture basics. What does AO stand for aswell?
Thanks
josh
jhubbard: i do it that way because mental ray can render multiple passes at once [using ctrl_buffer shader then i comped the passes in photoshop. which gives better control over final image output and saves tons of render time, this rendered in less than a 2 minutes
good work vlad
the scales look a little glossy or something - like he's been for a swim and has nearly dried off but not quite. I've seen pics of these groovy lizards and quite often they look a little dusty which might help.
The shadow on the mouth also looks a little too sharp and gives it that 3D'ed look.
Other than that its great to watch how you build up the model - especially with all the different passes which are still voodoo to me
Originally posted by mc-fleury i would like to know why you made a diffuse map and what is it used for?and why you spec map is so low value?
the diffuse map is like an ambient pass, not ambient occlusion [dont quote me]
so i layer it on top of the color map, it makes the dark areas darker and the light areas lighter.
the spec is so low because i can easily adjust it in photoshop then layer it on top of the color map. thats why i rendered seperate passes.
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