This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Now it looks like too much booty. What I was saying is that the cheeks need to have some distance between each other at the crack. Make the outer cheek area smaller.
I'm not a geek. I'm a nerd.
msn - g1842@hotmail.com
I'm up for a chat anytime.
Dude it looks like you are guessing it, use the references I posted you. Modelling human anatomy is a tough one so dont rush thru, take your time and do the above...you'll be happier with the result and hopefully you'll get some positive feedback too
I don't really know were i have gone wrong?
Here are some shots and as you can see they are lined up with my reference pics almost exactly. i will try to work on the area's that people are telling me too and hopefully it will work out.
"If Less is more then think how much more more would be..."
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